diff options
author | Joop Kiefte <ikojba@gmail.com> | 2020-11-13 03:39:13 +0200 |
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committer | Joop Kiefte <ikojba@gmail.com> | 2020-11-13 03:39:13 +0200 |
commit | c6a0a549b12cdb6318cbe9db1a8f3be8fba7f5a9 (patch) | |
tree | dcc77e67d40bd1e0d2a14b6f58e1d3835ee0905a | |
parent | 09349c8a07d11abd063649445918e5ec95e34707 (diff) |
Gio hello world
-rw-r--r-- | go.mod | 2 | ||||
-rw-r--r-- | go.sum | 28 | ||||
-rw-r--r-- | main.go | 160 |
3 files changed, 190 insertions, 0 deletions
@@ -1,3 +1,5 @@ module git.kiefte.eu/lapingvino/gioco go 1.15 + +require gioui.org v0.0.0-20201112145235-3c739323cb4f @@ -0,0 +1,28 @@ +dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU= +gioui.org v0.0.0-20201112145235-3c739323cb4f h1:O1WtE27z2GqOJjE0Dl6k2qqts63tqoSwwoWyE7K3RLM= +gioui.org v0.0.0-20201112145235-3c739323cb4f/go.mod h1:Y+uS7hHMvku1Q+ooaoq6fYD5B2LGoT8JtFgvmYmRzTw= +github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo= +github.com/go-gl/glfw v0.0.0-20190409004039-e6da0acd62b1/go.mod h1:vR7hzQXu2zJy9AVAgeJqvqgH9Q5CA+iKCZ2gyEVpxRU= +golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w= +golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI= +golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA= +golang.org/x/exp v0.0.0-20191002040644-a1355ae1e2c3 h1:n9HxLrNxWWtEb1cA950nuEEj3QnKbtsCJ6KjcgisNUs= +golang.org/x/exp v0.0.0-20191002040644-a1355ae1e2c3/go.mod h1:NOZ3BPKG0ec/BKJQgnvsSFpcKLM5xXVWnvZS97DWHgE= +golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js= +golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0= +golang.org/x/image v0.0.0-20200618115811-c13761719519 h1:1e2ufUJNM3lCHEY5jIgac/7UTjd6cgJNdatjPdFWf34= +golang.org/x/image v0.0.0-20200618115811-c13761719519/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0= +golang.org/x/mobile v0.0.0-20190719004257-d2bd2a29d028/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o= +golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY= +golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg= +golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= +golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= +golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY= +golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= +golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= +golang.org/x/sys v0.0.0-20200124204421-9fbb57f87de9 h1:1/DFK4b7JH8DmkqhUk48onnSfrPzImPoVxuomtbT2nk= +golang.org/x/sys v0.0.0-20200124204421-9fbb57f87de9/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= +golang.org/x/text v0.3.0 h1:g61tztE5qeGQ89tm6NTjjM9VPIm088od1l6aSorWRWg= +golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ= +golang.org/x/tools v0.0.0-20190927191325-030b2cf1153e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo= +golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= @@ -0,0 +1,160 @@ +package main + +import ( + // "git.kiefte.eu/clitris/tris" + "image/color" + "gioui.org/app" + "log" + "os" + "gioui.org/unit" + "gioui.org/io/system" + "gioui.org/layout" + "gioui.org/op" + "gioui.org/text" + "gioui.org/widget/material" + + "gioui.org/font/gofont" +// "math/rand" +) + +func main() { + go func() { + w := app.NewWindow(app.Title("Gioco - another block stacking game"), app.Size(unit.Dp(500), unit.Dp(500))) + if err := loop(w); err != nil { + log.Fatal(err) + } + os.Exit(0) + }() + + app.Main() +} + +func loop(w *app.Window) error { + th := material.NewTheme(gofont.Collection()) + /* + rand.Seed(time.Now().UnixNano()) // to start with truly random pieces + f := tris.NewField(20, 10) // the playing field (10x20) + var floor, topout, harddrop bool // state machine variables to check special situations + + // define outside of game loop to avoid accidental resets of position + // x, y and rot are the values calculated to feed to Move + // which then checks collisions and does the wall kicks + var x, y int + var rot tris.Rotation + + var level, linescleared, score, dropfrom int + + fmt.Print("\033[2J") // Clear screen + b := tris.NewBag() + b, p := b.Pick() + lev := time.NewTicker(time.Second) + level = 1 + for { + x, y, rot = p.X, p.Y, p.Rot + level = linescleared/10 + 1 + slevel := fmt.Sprintf("level %d", level) + sscore := fmt.Sprintf("score %d", score) + slines := fmt.Sprintf("lines %d", linescleared) + if !harddrop { + ppos(0, 0, "Hold (c)") + npos(3, 0, tris.HoldBox) + fpos(0, 10, f.Add(p)) + var next tris.Field + b, next = b.Next(5) + npos(0, 34, next) + ppos(1, 42, sscore) + ppos(3, 42, slevel) + ppos(5, 42, slines) + key = GetKey(t) + } + switch key[0] { + case 27: // Escape, read the arrow key pressed + switch key[2] { + case 65: // Up + rot = (p.Rot + 1) % 4 + case 66: // Down + y = p.Y + 1 + score += 1 + case 67: // Right + x = p.X + 1 + case 68: // Left + x = p.X - 1 + default: + ppos(22, 0, "...escape, escape!") + return + } + case 'x': + rot = (p.Rot + 1) % 4 + case 'z': + rot = (p.Rot + 3) % 4 + case 'c': + b, p = b.Swap(p) + continue + case ' ': + if !harddrop { + dropfrom = p.Y + } + harddrop = true + case 'q': + ppos(22, 0, "...that was exciting!") + return + case 'Q': + ppos(22, 0, "...never let an engineer pick the name of your software?") + return + } + select { + case <-lev.C: + y = p.Y + 1 + lev.Reset(time.Second * 100 / (100 * time.Duration(level))) + default: + if harddrop { + y = p.Y + 1 + } + } + p, floor, topout = p.Move(f, rot, x, y) // Check if the piece can move, then do it and communicate back for housekeeping + + // Give some time before actually locking in to enable tucks + // This code runs when the time is over + if floor && p.Lock.Add(tris.LockDelay).Before(time.Now()) { + if harddrop { + score += 2 * (p.Y - dropfrom) + harddrop = false + } + var l int + f = f.Add(p) + l, f = f.Lines() // count and remove full lines + if l > 0 { + linescleared += l + score += 40 * level * l * l + } + fmt.Print("\033[2J") // Clear screen + b, p = b.Pick() // ... and pick a new piece from the bag + } + // when not touching a piece or floor below yet, reset lock delay + if !floor { + p.Lock = time.Now() + } + + if topout { + ppos(4, 15, " GAME OVER ") + return + } + } + */ + var ops op.Ops + for { + e := <-w.Events() + switch e := e.(type) { + case system.DestroyEvent: + return e.Err + case system.FrameEvent: + gtx := layout.NewContext(&ops, e) + l := material.H1(th, "Hello, Gio") + maroon := color.RGBA{127, 0, 0, 255} + l.Color = maroon + l.Alignment = text.Middle + l.Layout(gtx) + e.Frame(gtx.Ops) + } + } +} |