From ee0d9e5d4453032b1cd81ec6636f08ee2dac1e3e Mon Sep 17 00:00:00 2001 From: Joop Kiefte Date: Mon, 31 Aug 2020 16:50:22 +0200 Subject: Refactor datastructures and game logic to tris library for generic usage --- tris/core.go | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 tris/core.go (limited to 'tris') diff --git a/tris/core.go b/tris/core.go new file mode 100644 index 0000000..41d1beb --- /dev/null +++ b/tris/core.go @@ -0,0 +1,57 @@ +package tris + +type PieceType int + +const ( + IPiece PieceType = iota + JPiece + LPiece + SPiece + ZPiece + TPiece + OPiece +) + +type Point struct { + X, Y int +} + +type Piece struct { + Type PieceType + RelX int + RelY int + Layout []Point + Lock int +} + +type Bag []Piece + +type Field [20][10]bool + +func (f Field) String() (output string) { + var toprow [10]bool + var top bool + for _, row := range f { + top = !top + for i, block := range row { + if top { + toprow[i] = block + continue + } + switch { + case toprow[i] && block: + output += "\u2588" + case toprow[i] && !block: + output += "\u2580" + case !toprow[i] && block: + output += "\u2584" + default: + output += " " + } + } + if !top { + output += "\n" + } + } + return output +} -- cgit v1.2.3-70-g09d2