From ee0d9e5d4453032b1cd81ec6636f08ee2dac1e3e Mon Sep 17 00:00:00 2001 From: Joop Kiefte Date: Mon, 31 Aug 2020 16:50:22 +0200 Subject: Refactor datastructures and game logic to tris library for generic usage --- main.go | 62 +++----------------------------------------------------------- 1 file changed, 3 insertions(+), 59 deletions(-) (limited to 'main.go') diff --git a/main.go b/main.go index 3de2cd5..e0ad4b4 100644 --- a/main.go +++ b/main.go @@ -3,64 +3,9 @@ package main import ( "fmt" "github.com/pkg/term" + "git.kiefte.eu/lapingvino/clitris/tris" ) -type PieceType int - -const ( - IPiece PieceType = iota - JPiece - LPiece - SPiece - ZPiece - TPiece - OPiece -) - -type Point struct { - X, Y int -} - -type Piece struct { - Type PieceType - RelX int - RelY int - Layout []Point - Lock int -} - -type Bag []Piece - -type Field [20][10]bool - -func (f Field) String() (output string) { - var toprow [10]bool - var top bool - for _, row := range f { - top = !top - for i, block := range row { - if top { - toprow[i] = block - continue - } - switch { - case toprow[i] && block: - output += "\u2588" - case toprow[i] && !block: - output += "\u2580" - case !toprow[i] && block: - output += "\u2584" - default: - output += " " - } - } - if !top { - output += "\n" - } - } - return output -} - // GetKey() returns the key currently pressed. It always returns a 3 byte slice. Check first element for Escape for handling arrow keys // Because a defer would trigger too late and the Restore and Close are essential, separated in a function. func GetKey() []byte { @@ -74,10 +19,9 @@ func GetKey() []byte { } func main() { - var f Field + var f tris.Field fmt.Print("\033[2J") // Clear screen - p := Point{} - var oldp Point + var p, oldp tris.Point for { fmt.Print("\033[2J") // Clear screen f[oldp.Y][oldp.X] = false -- cgit v1.2.3-70-g09d2