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-rw-r--r--tris/core.go2
-rw-r--r--tris/hold.go23
2 files changed, 25 insertions, 0 deletions
diff --git a/tris/core.go b/tris/core.go
index 6963294..089dca4 100644
--- a/tris/core.go
+++ b/tris/core.go
@@ -20,6 +20,7 @@ type Piece [4]uint16
// A table that represents each piece from https://tetris.fandom.com/wiki/SRS
// in binary starting with 1 top left going per row, here in hexadecimal shorthand.
var (
+ EmptyPiece = Piece{}
IPiece = Piece{0x0F00, 0x4444, 0x00F0, 0x2222}
JPiece = Piece{0x1700, 0x6220, 0x0740, 0x2230}
LPiece = Piece{0x4700, 0x2260, 0x0710, 0x3220}
@@ -130,6 +131,7 @@ func (b Bag) Randomize() Bag {
}
func (b Bag) Pick() (Bag, Placement) {
+ Swapped = false
if len(b) == 0 {
b = NewBag()
}
diff --git a/tris/hold.go b/tris/hold.go
new file mode 100644
index 0000000..6a82f5b
--- /dev/null
+++ b/tris/hold.go
@@ -0,0 +1,23 @@
+package tris
+
+var HoldPiece Piece
+
+var HoldBox Field
+
+var Swapped bool
+
+func (b Bag) Swap(p Placement) (Bag, Placement) {
+ if Swapped {
+ return b, p
+ }
+ var tempp Placement
+ if HoldPiece == EmptyPiece {
+ b, tempp = b.Pick()
+ HoldPiece = tempp.piece
+ }
+ p.piece, HoldPiece = HoldPiece, p.piece
+ Swapped = true
+ HoldBox, _ = Placement{piece: HoldPiece, X: 0, Y:0}.Field(2,4)
+ p.Rot, p.X, p.Y = 0, 3, -2
+ return b, p
+}