diff options
Diffstat (limited to 'tris')
-rw-r--r-- | tris/core.go | 8 | ||||
-rw-r--r-- | tris/lines.go | 1 | ||||
-rw-r--r-- | tris/move.go | 4 |
3 files changed, 13 insertions, 0 deletions
diff --git a/tris/core.go b/tris/core.go index 8a9c16b..087203e 100644 --- a/tris/core.go +++ b/tris/core.go @@ -38,6 +38,8 @@ const ( CounterClockwise ) +// a placement is the combination of a piece and where it exactly is on the board +// we use this both for the actual piece and for checking hypothetical positions type Placement struct { piece Piece X int @@ -46,6 +48,7 @@ type Placement struct { Lock time.Time } +// Collide checks if any squares of the Placement and the Field overlap func (p Placement) Collide(f Field) bool { pf, ok := p.Field() for x := 0; x < 10; x++ { @@ -58,6 +61,8 @@ func (p Placement) Collide(f Field) bool { return !ok } +// Field translates the Placement into a Field format +// When it gets out of the board, we return that to the caller with a bool func (p Placement) Field() (Field, bool) { var f Field ok := true @@ -74,6 +79,7 @@ func (p Placement) Field() (Field, bool) { return f, ok } +// Points transforms the piece to a list of coordinates func (p Placement) Points() []Point { piece := p.piece[p.Rot] var points []Point @@ -114,6 +120,7 @@ func (b Bag) Pick() (Bag, Placement) { type Field [20][10]bool +// Add merges the Field and Piece together func (f Field) Add(p Placement) Field { fn := f for _, point := range p.Points() { @@ -126,6 +133,7 @@ func (f Field) Add(p Placement) Field { } +// The command line tool uses this representation as the actual playing field func (f Field) String() (output string) { for _, row := range f { for _, block := range row { diff --git a/tris/lines.go b/tris/lines.go index 5cb6981..7c7026b 100644 --- a/tris/lines.go +++ b/tris/lines.go @@ -1,5 +1,6 @@ package tris +// Lines counts the number of lines that is completed and returns a Field with them removed func (f Field) Lines() (int, Field) { full := [10]bool{true, true, true, true, true, true, true, true, true, true} empty := [10]bool{false, false, false, false, false, false, false, false, false, false} diff --git a/tris/move.go b/tris/move.go index 127ce06..c5ba1ef 100644 --- a/tris/move.go +++ b/tris/move.go @@ -3,6 +3,7 @@ package tris // As at the bottom of https://tetris.fandom.com/wiki/SRS but Y inverse because we start Y at the top type Kicks map[Rotation][]Point +// Kics for all pieces except I and O pieces var K3CW = Kicks{ 0: {{X:0, Y:0}, {X:-1, Y:0}, {X:-1, Y: -1}, {X:0, Y:2}, {X:-1, Y:2}}, 1: {{X:0, Y:0}, {X:1, Y:0}, {X:1, Y: 1}, {X:0, Y:-2}, {X:1, Y:-2}}, @@ -10,6 +11,7 @@ var K3CW = Kicks{ 3: {{X:0, Y:0}, {X:-1, Y:0}, {X:-1, Y: 1}, {X:0, Y:-2}, {X:-1, Y:-2}}, } +// Long Bar (I piece) Kicks var LCW = Kicks{ 0: {{X:0, Y:0}, {X:-2, Y:0}, {X:1, Y: 0}, {X:-2, Y:1}, {X:1, Y:-2}}, 1: {{X:0, Y:0}, {X:-1, Y:0}, {X:2, Y: 0}, {X:-1, Y:-2}, {X:2, Y:1}}, @@ -17,6 +19,7 @@ var LCW = Kicks{ 3: {{X:0, Y:0}, {X:1, Y:0}, {X:-2, Y: 0}, {X:1, Y:2}, {X:-2, Y:-1}}, } +// Try all possible kicks func (ks Kicks) Try(rot Rotation, reverse bool, p Placement, f Field) (np Placement) { orot := (rot + 3)%4 if reverse { // for going backwards, you start from one more @@ -38,6 +41,7 @@ func (ks Kicks) Try(rot Rotation, reverse bool, p Placement, f Field) (np Placem return p } +// Floor checks if the piece touches something underneath it func (p Placement) Floor(f Field) bool { fp := p fp.Y++ |